So I rolled a Blaster
I hate Blasters. I don’t see the point of them and I don’t see why anyone would want to play one when you can be almost as big a hitter with an archetype that can take more than one shot before croaking (Scrapper) or has a little more finesse than simply relying on brute force to defeat foes (Defender).
Blasters always seem to appeal to the short attention span crowd who read halfway through the description and thought yay high damage without continuing on and seeing no defence, no resists, massive aggro and a sucky inherent.
I hate Blasters for dreaming up daft strategies, causing team wipes and running away from their teammates yelling "healz plz" then complaining when they die. Above all I hate Blasters for knocking back enemies when you’re trying to engage them in melee.
My goal with Knockback Man, therefore, is to embrace my inner Blaster by creating my most hated archetype with my most hated powersets, slotted for knockback distance of course.
I fully expect to be passed over for team invites and probably kicked from a few. But that’s OK because before you judge a man you should walk a mile in his shoes. After that it doesn’t matter; you’re a mile away … and you’ve got his shoes.